🔗 Share this article Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing Television Success The post-apocalyptic TV show is back to its platform, and it's fair to say that viewers were agreeably astonished by the caliber of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it effectively portrayed multiple facets of the gamer's adventure. We followed vault-dweller Lucy, attempting to uphold her morals and finding that the wasteland made that incredibly hard; Max, the Brotherhood of Steel initiate, who starts challenging his cult's leadership and causes a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any moral compass out in the contaminated wastes. Building Anticipation for Season Two The debut season's ending unveiled a major secret about those responsible for the nuclear war that sealed a group of people in underground vaults for an extended period. It also posed plenty of questions unanswered for the next installment – and, now, anticipations are much greater. “We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips one of the series creators. “Heading into the first season, everyone’s like, ‘Just get it right’,” adds the game director. “We are ecstatic with the reception to the show, so now people are bringing more enthusiasm and different expectations.” The Mojave Beckons for Season Two The new season is set in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the franchise, even if it was technically flawed at launch. “It embodies a arid atmosphere, a Mojave vibe, that’s so essential to that game,” says Nolan. “That parched, blasted-out Route 66 feeling of the game is so much rewarding to translate into the show.” In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it acknowledges the gamer's experience. The Importance of Physical Sets The Fallout TV series is praised for its tactile feel – its creators prioritized physical models and sets were built, mirroring the makeshift nature of the settlements in the games. “As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a video game, is to seem like it’s tangible.” Indeed, almost each creature you see on-screen is physical, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are created using animatronics, and were reportedly quite terrifying up close. A Labor of Love The Fallout series succeeds because it is made by accomplished storytellers who are also passionate gamers, with the help of the original creators behind the source material. This mutual respect for the world is apparent in the finished show. The second season is debuting on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the first season. This approach will foster a altered weekly discussion, something the creators themselves are looking forward to engage with. “It's richer, it’s larger in scale, it’s wittier, it has a lot of revelations,” teases the game director. “I’m looking forward to seeing what people think.”